

There are clearly meant to be multiple times of days, and events, with characters working around these. The game, while in beta, is choppy at best, with random lighting effects being triggered while just moving down the street. I still had trouble linking the solutions and completing the game while also wondering how I would have discovered these solutions on my own. I had a hard time figuring most of these puzzles out, resorting to google and watching videos. The aim of the game is to discover more about the town and work within the sandbox to solve seemingly random puzzles and use those discoveries to progress the hidden and implied story. Having not played the first game in the series, I felt lost and overwhelmed rather fast, especially during the last part of the beta. The game doesn't hold the player's hand to find these solutions, instead leaving it up to the player to discover and solve the random assortment of puzzles. Hello Neighbor 2 has no dialogue and is meant to be contextual and discovery-based, the aim of the game is to solve puzzles, and those puzzles open up a final solution. The last is more about exploring the town, learning the townspeople's habits, and solving a larger puzzle.

The next part is the start of the game, aiming to get into the basement of a currently police occupied dwelling and ongoing investigation. The first section is the tutorial to familiarise the player with the controls and concepts. There are a couple of sections playable right now during the short beta. The beta is put forward as an investigation sim with learning AI but is closer to a point and click game in the way puzzles are set up, at least as far as this beta is concerned. Unfortunately, this beta does not demonstrate the game's potential as well as the developers might have hoped. Hello Neighbor 2 is an interesting concept. You quickly retrieve your camera and take a picture of "The Guest", who, after having its photo taken, bursts through the door, causing a bright light to startle Quentin, who awakes, realising he is behind the wheel of a news van and had fallen asleep at the wheel and the bright light is the headlamp of a passing car. Find a key to unlock a door, and then climb the ladder. The prompts give you keyboard and mouse inputs for interacting with the world. Following the hints, you explore the barn, finding various clues and prompts. The first step of this goal is to retrieve your camera, which is stuck hanging from a beam of wood where you fell from and take a picture of "the guest", a strange bird beaked humanoid. This part of the game is a tutorial the goals are written out on a blackboard near where you have fallen. We first see Quentin climbing an old barn, stumbling, falling through the roof, and landing on some hay precariously close to a pitchfork and a blackboard. The beginning of the Hello Neighbor 2 beta starts with your character, a local journalist named Quentin, arriving in a new town as a journalist investigating murders and disappearances.

AI has a daily routine that gets disrupted by the player: sleeping, eating, cooking, and possibly going into the woods to dig up bags of non-bodies.AI watches player navigation patterns and if these seem to be effective, will replicate them.

AI explores the environment and constantly seeks ways to ambush the player.Play against an advanced, self-learning AI that tracks and adapts to your every move. Peterson (The Neighbor) who has disappeared after the events of the first game. Hello Neighbor 2 is a Stealth Horror Game where you’re being stalked by a mysterious creature as you try to track down Mr.
