
Traps and advanced mechanisms: Building on the basics of mechanisms, more advanced traps and mechanical features. Skill levels and professions: How good a settler is at a specific task will now influence how successful or not they are at it, or what is produced. Steam Cloud Saves: Requested by the community, so you can continue playing the same save between different computers easily.ĭomesticated animals: While your dwarves might need an emotional support dog or cat, this will also cover other domestic animals that can be incorporated into your production chains.ĭouble doors and larger gates: Doors to cover not just one tile, but two! Beyond that, large automated gates which can be activated by pressure pads or pulling a lever.

The king under the mountain trope mod#
This will also include settings for map generation (such as making it more dangerous or having more resources) at a cost of having more or less other “points” to spend.Ĭode mod support: Not just data definitions – opening up the game to accept mods with code that can hook into existing features or build entirely new onesĬentral mod repository: Not necessarily meaning Steam Workshop, creating and easily sharing mods is a key goal for King under the Mountain and a central repository to store and record mod information will make some of the later (more multiplayer-like) features possible. Other early Alpha featuresĭetailed embark screen: Rather than starting each game with a set number of dwarves with specific items and equipment, this feature will open up a screen for customising your starting population and resources. Peaceful mode: That said, at a certain cost to your embark points, you can play a passive, peaceful game that won’t come under attack, for players who prefer such things.

The increasing wealth of your settlement will start to attract small bands of bandits and marauders, right up to whole armies from other civilisations attempting to take over your turf! Balance it out a bit by being able to build fortifications and defenses. Hostile invasions: Up to now the worst you’ve had to deal with is aggressive creatures and monsters. A good reason to have your newfound military! Alpha 10 release Draft settlers into your military to defend the town from attack!Įlves and the woodland protectorate: Though not intended to be a playable race in the game, elves will show up and get quite upset if you cut down too many of the perfectly healthy, living trees in your environment.Ĭave monsters: Sometimes you’ll find particularly unpleasant and aggressive creatures when you start digging a bit too deep into the mountain. No longer is that the case with this feature, as the basics of combat and injuries mean everything is no longer so peaceful. Alpha 9 releaseĬombat and military: Until this point in time, every settlement lives in peace and harmony, at one with the world and each other.
The king under the mountain trope update#
Wildlife and hunting: Along the same theme, this update adds wild animals (both peaceful and not) to the environment, most of which can be hunted for their precious, precious meat and other resources. Unhappiness and tantrums: No longer will your very upset settlers just mentally break and wander around aimlessly, instead they’ll first take their frustrations out on whatever is close to hand!

Alpha 8 releaseĭetailed injuries and health: Rather than simply being alive or dead, there’s all the fun states inbetween! The further down the list features are, the larger they are in scope and more likely to move up or down the list, or more likely, get split up into a smaller set of features which make up the whole. For example, once we’re officially in “Alpha” there will most likely be monthly releases adding more features and content as we build towards the next major milestone. We’re also listing each of these under a section roughly corresponding to a major release or set of releases. Red – Out of scope, not something we currently plan to implement This isn’t a completely exhaustive list of every planned feature – more an overall view of where we’re going and what we’re planning to do. This pages lists the (very likely to change) development roadmap for King under the Mountain.
